COMET - UML profile for business model
Structuring Concepts
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Concept |
Extended Property |
Description |
UML Mapping |
Icon |
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Business model |
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The model package that contains the business model. |
Model <<BusinessModel>> |
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Business process and roles model |
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A package that contains a business process and roles model. |
Package <<BusinessProcessAndRoleModel>> |
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Business resource model |
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A package that contains a business resource model. |
Package <<BusinessResourceModel>> |
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Community model |
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A package that contains a community model. |
Package <<Community>> |
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Context statement |
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A package that contains a context statement. |
Package <<ContextStatement>> |
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Goal model |
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A package that contains a goal model. |
Package <<GoalModel>> |
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Risk analysis |
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A package that contains a risk analysis. |
Package <<RiskAnalysis>> |
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Vision for change |
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A package that contains a vision for change. |
Package <<VisionForChange>> |
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Modelling Concepts
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Concept |
Extended Property |
Description |
UML Mapping |
Icon |
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Behavioural policy |
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A behaviour that is necessary to enable the achievement of at least one goal, that cannot, for whatever reason, including modelling purpose, be represented as a set of steps with a defined start point and end points. |
Class <<BehaviouralPolicy>> |
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Business message |
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A Business Message is the information or control flow, between 2 roles, that results from a step. |
ObjectNode <<BusinessMessage>> |
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Business process |
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A Business Process is an enabling behaviour that is expressed a set of partially ordered steps. A process may itself be considered as a step in some higher order process. |
Activity <<BusinessProcess>> |
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Business rule |
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A business rule is a declarative constraint or extension to any instance of resource, role or business process, or combination of the three, that has business impact, expressed in natural language. |
Comment <<BusinessRule>> |
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Business service |
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A Business Service is a Resource with a role in the business, and represents an IT element that maps to a Business Service Component in the corresponding Architecture model. |
Actor <<BusinessService>> |
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Enabled by |
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Enabled by is a relationship concept that categorises an association in a model between a goal (modelled as a UML class) and an Enabling Behaviour (also modelled as a class) in which the goal is enabled by the associated behaviour. |
Association <<EnabledBy>> |
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Event |
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An event represents something that happens in the environment of the business or component being modelled. An event may affect a set of processes and a process may generate events. An occurred event may also have effect on a defined business goal. |
ObjectNode <<Event>> |
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Goal |
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A Goal is the purpose that a community has in executing a Business process. |
Class <<Goal>> |
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Human step |
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A Human Step is a step performed by a human with no involvement of the Product being modelled. |
Action <<HumanStep>> |
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Human/Tool |
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A Human/Tool is an actor resource with a role in the business that is fulfilled by human working with an IT element that maps to a Tool Component in the corresponding Architecture model. |
Actor <<HumanTool>> |
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Immediate Step |
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An Immediate Step is a Step that is required to complete as soon as possible, and whose intermediate states are of no concern to the business. It is performed autonomously, with no intervention from a human. |
Action <<ImmediateStep>> |
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Other system |
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An Other System is an actor resource that represents an external automatic system that fulfils a role in the Business Process Model. |
Actor <<OtherSystem>> |
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Product |
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A Product is an actor resource that fulfils a role in the business and maps to the executable Product as defined in the CC Information model (q.v.). |
Actor <<Product>> |
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Resource |
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A resource represents a thing that fulfils a role in the business and can be either an actor for or an artifact in a step of a business process. There are many kinds of resource, e.g. different passive and active resource. One kind of active resource is a business actor, which typically is responsible for a business activity. Work products/ artifacts are examples of passive resources, which typically are input to and output from business steps. |
Class <<Resource>> |
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Resource as artefact |
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A Resource as Artifact is a representation in the model of the aspects of a Resource that are the subject of a step in a process. |
ObjectNode <<ResourceAsArtefact>> |
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Resource as role |
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A Resource as Role is the behaviour of a resource when performing one or more steps in a process. |
ActivityPartition <<ResourceAsRole>> |
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Risk |
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Risk element. |
Class <<Risk>> |
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Step |
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A step is something that happens or is done within a process that contributes toward the achievement of the goal of the process. The resource performing the step may itself be modelled as a community and the step may be considered as a process of that community and, as such, be decomposed into steps. |
Action <<Step>> |
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Tool step |
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A Tool Step is a step performed by a human user interacting with a tool that is part of the Product. The human user will use some form of interactive device (e.g. a GUI) to interact with the Product. A Tool Step is a candidate for realisation by a Tool Component. |
Action <<ToolStep>> |
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Icons
Figure 26 shows the principle icons used for business modelling.

Figure 26: Principle Icons used in Business Modelling
Validation rules
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Name |
MetaClass |
Description |
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Check Goal model |
Package |
Checks that each goal is achieved by at least one business process |
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Check Community |
Package |
Checks that each business process achieves at least one goal |
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Check Business Process AG |
ActivityGraph |
Checks that each step is under the responsibility of one role |
Predefined views
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Name |
MetaClass |
Description |
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Context Statement View
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Package
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Displays the main functions of a system and the main interacting actors |
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Process and goal structure |
Package |
Displays the goals achieved by the business process |
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Goal structure |
Package |
Displays the goal hierarchy |
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Business process structure |
Package |
Displays the business process of a Community, related resources and roles |
Transformation Rules
- TransformStep_to_UseCase: Creates a use case in a desired package from a business step defined in the business model. A traceability link is automatically generated between the step and the use case.
- Right click on a business step(an ActionState stereotyped by <<Step>>)
- Select the menu item "Business Module->Transform this step to a use case"
- Select in the new GUI the package where the use case has to be generated
- TransformRole_to_Actor: Creates an actor in the desired package from a Resource_in_Role defined in the business model. A traceability link is automatically generated between the Resource_in_Role and the actor.
- Same steps as the previous command(right click on a Partition)
- CreateBusinessModel: Create a default business model. Packages : Vision for change, Context statement, Risk analysis, etc. are automatically created. The command is launched by right-clicking on a Package then select "Business Module->Create a Business Model"
- Create Community from a Resource in Role: Create a community to detail the behaviour and structure of a Resource filling a particular role. We need to be able to click on a Partition (representing a Resource in Role), create a package stereotyped as «Community» with the default name: “<name of Partition>”, and within that Package, create a class, stereotyped as «BusinessProcess», for each «Step» in that partition. Set traceability links, “represented community”, from the Partition to the resultant «Community» Package.
- Create Community from a Step: Create a community to detail a Step in a Business Process. We need to be able to click on a SubActivityState (representing a Step in a Partition (representing a Resource in Role), create a package stereotyped as «Community» with the default name: “<name of Partition> doing <name of SubActivityState>”, and within that Package, create a class, stereotyped as «BusinessProcess», for the «Step». Set traceability links, “represented community”, from the Partition, and from the SubActivityState to the resultant Package.
















